Mar 21, 2007, 11:53 PM // 23:53
|
#1
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Cabalist
Cabalist (C):
-Lonely Ascetic, Convicted Hermit
"Ones Pilgrimage to Serenity isn't done until all is Done"
Story/Background:
Coming Soon^^....
Skill and Boss Color:
-Light Indigo
Emblem:
Light Indigo Gate
Followed God/ess/s:
-Grenth and Balthazar
Racial Availability:
-Human, Charr and Norn.
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Horns
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Advocate's
-Bonus Armor +5 (While maintaining 1 or more Spirit Spheres)
Armor +4 (While maintaining by 2 or more Spirit Spheres)
Armor +3 (While maintaining 3 or more Spirit Spheres)
Armor +2 (While maintaining 4 or more Spirit Spheres)
Armor +1 (While maintaining 5 or more Spirit Spheres)
Convict's
-Bonus Armor 15+ (While not Maintaining any Spirit Spheres)
Weapon:
Bracelet
Blunt Damage 11-18(req.9 Evocation/Augmentation/Banishment)
Intercession 15-75%
Evanescence 3 Energy
Reswing 1.15 seconds
Dual-Handed
Premise:
Coming Soon^^!...
Attributes:
Worship(Primary)
-For each 2 ranks of Worship, you gain 1 energy, Whenever you consume a Spirit Sphere.
Evocation
-Specializes in Summoning Spirits of Nature to Aid you in Battle.
Augmentation
-Specializes in Summoning Heroes of (Insert Continent) to Aid you in Battle.
Banishment
-Specializes in Damage Dealing through Sacrificing Spirit Spheres, Augments or Forms.
Skill Listing:
Worship(Primary)
Tribute[Elite]
-Spell, 10e|1c|45r : End all Augment, All your Augments are Recharged Immediately for each Recharged Augment you gain +1-2 energy.
Resplendance
-Spell, 5e|2c|30r : For 25-45 seconds, You suffer no loss in Energy from Evanescence but you lose 21-9 health whenever Evanescence occur.
Dismiss
-Spell, 5e|1/4c|10r : End Augment, You gain 1-3 Spirit Sphere Otherwise you gain 3-7 Energy.
Evocation
Beowulf's Cry[Elite]
-Form, 15e|-1p|3c|60e : While Maintaining, Consume 5 Spirit Spheres and You transform into Beowulf. This skill is Disabled for 250 seconds.
Beowulf's Skills
Blue Fang, 5e|3/4c|10r : Deal +17-31 Cold Damage if Target foe is Enchanted, you gain 2-9 Energy.
Azure Flame, 5e|1c|15r : For 15-30 seconds, Your Next 5-15 strikes deal Cold Damage and you have 15% chance to deal Burning for 2-5 seconds.
Regenerate, 5e|2c|25r : For 5-10 seconds, You gain +1 Health Regeneration for each second you gain and Additional +1 HP Regen Every second this skill Last.
Blue Spirit, 15e|6c|15r : Consume 5 Spirit Sphere, Resurrect Target Ally with 25-50% Health and 50-75% Energy.
Dismiss Beowulf, 5e|5c : End Beowulf's Cry, This skill is replaced by Beowulf's Cry when used.
Augmentation
Jybril's Dagger[Elite]
-Augment, 15e|-1p|2c|30r : Consum 5 Spirit Spheres. While Mainaining, Replace you'r Bracelets with Jybril's Dagger. While Equipping or Maintaining Jybril's Dagger you deal 10-25 Lesser Damage but Steal 10-25 Health whenever you Strike.
Celes' Bow
-Augment, 10e|-1p|3c|25r : Consume 3 Spirit Spheres. While Maintaining, Replace you're Bracelets with Celes' Bow. While Equipping Cele's Bow you deal +1-10 more Damage and Lightning Damage, And you'r Attacks gain 5-15% Armor Penetration.
Amistr's Cuirass
-Augment, 10e|-1p|2c|45r : Consume 4 Spirit Spheres. While Maintaining, Replace you're Chest Armor with Amistr's Bulwark. While Equipping or Maintaining Amistr's Bulwark you gain 1-10 Armor Absorption.
Banishment
Advocate's Conviction[Elite]
-Spell, 10e|2c|25r : End all Augments, For each Augments ended 1 Random Nearby Foes takes 25-100 Damage(Same Foe can't be hit again).
Occult Gate
-Touch Spell, 5e|1c|12r : Consume all Spirit Spheres, For each Spirit Spheres Consumed an Additional Foe takes the Damage. Deal 10-50 Damage to Target foe and X other Foes.
Occult Impact
-Touch Spell, 5e|1c|7r : Consume all Spirit Spheres, Deal 5-25 Damage to Target Foe for each Spirit Spheres Consumed(Maximum 75 Damage).
Non-Attribute
Summon Spirit Sphere
-Skill, 5e|-1p|1/4c : Summon 1 Spirit Sphere(Maximum 5).
Functions:
Coming Soon^^!..
I. Spirit Sphere System
-Spirit Spheres are Spirit trapped or contained into a Mystical Sphere. These Spheres are used for Intercession, Augmentation and Evocation.
II. Consumption System
-Whenever you Consume a Spirit Sphere you gain Energy from Worship.
I. Bracelet System
-Bracelets have Special Jewelry Attached on them called Nethicite. 1, Causing you to Trap a Spirit Sphere then Releasing them to deal more damage(Intercession) and when releasing it damages you'r Energy and the Spirit Sphere would vanish(Evanescence). 2, Making these Jewelry as a Medium to Transform your Armors and Weapons.
II. Intercession System
-When an Intercession occurs you evanesce a Spirit Sphere. Intercession increases the Damage you deal to an enemy by 15-75%(MAX). And the Additional Damage you dealt is treated as Armor-Ignoring Damage.
III. Evanescence System
-Evanescence occurs whenever an Intercession occurs. When you evanesce you lose an amount of Energy but when you use a Touch Spell and Intercession occurs it evanesce double the energy and another Spirit Sphere, If you don't have an extra Spirit Sphere for Intercession you take 50% of the Damage you dealt.
I. Cabalist Form
-Unlike the Dervishes Form and more like the Wurm Form you would have the Ability of who you take Form Off.
II. Form Skills
-Before entering battle when you equip a Form once you Double-Click a whole set of skills would appear and you will have the choice to Equip this skills when turn into The Form you take. You may Take all of it or take some of the Skills you equipped before changing into the Form.
I. Augment System
-Augments are like Temporary or Permanent Green Weapons or Special Armor and each Augment requires 9 or even more ranks of Augmentation.
III. Weapon, Focus/Shield Augment
-When Transforming you'r Braceletes into Weapons, Intercession and Evanescence aren't Implied in your Augment Weapon. When only changing your Right Bracelet the one you used is Replaced but the Left Bracelet isn't Replaced, Cause this is for your Focus or Shield Augments.
III. Armor Augment
-Armor Augments replace your Armor not like Weapons. And they are used for Support and Buffing.
IV. Headger
-Headgears Specializes in Health, Energy and Attribute Buff or Support.
IV. Chestpiece
-Chestpieces Specializes in Defence and Protection.
IV. Leggings
-Leggings Specializes in Energy, Adrenaline and Health Management.
IV. Gloves
-Gloves Specializes in Damaging and Attack Speed Buff and Support.
IV. Footgear
-Footgears Specializes in Movement Speed and Dodging.
Strengths:
Coming Soon^^!
Weaknesses:
Coming Soon^^!
Pictures:
__________________________________________________ __________________________________________________ ________________________________________
Inspired Flyff's Billposter, And Darkhell's Shadowmanipulator.
More CCs of mine^^.
CC Case
Last edited by [M]agna_[C]arta; Aug 17, 2007 at 09:59 AM // 09:59..
|
|
|
Mar 22, 2007, 12:49 AM // 00:49
|
#2
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
i think you need to focus on attributes and function instead of the pretty pictures non-sense.
Primary is overpowered
gauntlet is over powered
dark/rage magic is pretty much generic and pointless.
Whats the point of temper?
How does this class play?
What is the function of this class?
what could this class offer original that differentiates it from any other class.
How will this class interact with other classes?
|
|
|
Mar 22, 2007, 01:53 AM // 01:53
|
#3
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
YOU'R NOT HELPING!!!!
Yes, I know all of this probs thats why I added "please help", FOOL!!!
I need answers not questions!!
This class' function is dealing large amount of damage to foes by decreasing thier armor or increasing thier taken damage.
And also controlling enemy enchantments to backfire and hexes to be more effective.
Lastly then can knock down enemies to stall them and knocking back enemy tanks from the Frontline to the Castline. So, this to penetrate enemies' defences.
What I need now is more Novel Functions cause I am not satisified with it and also I am not adding skills until I am satisfied!
Last edited by [M]agna_[C]arta; Mar 22, 2007 at 02:38 AM // 02:38..
|
|
|
Mar 22, 2007, 03:04 AM // 03:04
|
#4
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
Your class has no function.
It has attribute lines with no unifying functional theme.
What does hexes/enchantments have to do with Knockdowns?
Inherent KD is VERY VERY overpowered.
Stop posting ideas until its ready or at least have proof of concept with sample skills.
|
|
|
Mar 22, 2007, 07:24 AM // 07:24
|
#5
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
again, Not helping!!
|
|
|
Mar 22, 2007, 07:40 AM // 07:40
|
#6
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Don't you understand
"Please help me improve this CC"
Huh, Huh, Huh?!
|
|
|
Mar 22, 2007, 12:34 PM // 12:34
|
#7
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
First of all be nice, it will get you more help than
"You're not helping"
Try,
"Hun? w4dd4 UZ m34nz?"
Lyra is right though
Quote:
-For each ranks of Belial Worship, you gain 1 energy, Whenever a condition ends on an enemy within your area
|
The primary could grant a maximum of 16 energy for each condition, there can be plenty of foes in your area, and there are plenty of conditions they can have on them.
Soul reaping grants 1 energy every 2 ranks, when a foe dies in the area.
Each foe can only die once(then rezzed then die again).
That first of all means that you have to work to gain energy, in that foes don't (want to) die all by themselves, conditions end all by themselves.
Second 1 foe is 1 death, but 1 foe can be 0-7 conditions(unlikely but possible) meaning you could theoretically squeeze 7X more energy from a foe, and if 7 conditions did not kill it yet then you could reapply some.
Lastly, dying ends all hexes, enchantments, skills, shouts, weapon spells, and conditions on you. So a kill would grant you a energy burst(gee... where did I see that before)
Quote:
-"I may worship the Dark Arts but my heart is in the right place"
|
Sounds like a necro...
Quote:
-Specializes in Decreasing enemies' Defense/AL and Increasing their taken damage but with a cost.
|
You failed to specify what exactly the cost is, but deep down I can't help but think its like heath sacrificing(because any cost other than energy will decrease your ability in offense/defense hence it will make you lose heath because foes will hit you more/harder)
Smells like a necro...
Quote:
Gauntlet Mastery
-For each rank of Gauntlet Mastery you gain 1% to Knock Down and Back, Specializes in wielding Gauntlets and Knocking Back and Down enemies.
|
Knock back? How? They are gloves, what would gloves do that <enter any weapon> can't?
Knockdown as a default attack is bad, even it its max 16% chance, knockdown interrupts ends stances and immobilizes, its too powerful to be using all the time.
Also imagine them knocking back a siege turtle with a singe punch, get the idea, a good hammering to its leg can knock it down, but for moving it you would need 6-7 strength 12+ warriors.
Also I'm not sure if knockdown is a condition, but it could be a infinite energy source if it is with your current primary.
Lastly
What did we learn about Ctrl-C today?
|
|
|
Mar 22, 2007, 01:39 PM // 13:39
|
#8
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
Quote:
Originally Posted by [M]agna_[C]arta
Don't you understand
"Please help me improve this CC"
Huh, Huh, Huh?!
|
Heres you can improve it.
Scrap it.
Thrash it.
Destroy it.
Start over.
Cause this is garbage, just like most of your concept posts.
Last edited by lyra_song; Mar 22, 2007 at 01:42 PM // 13:42..
|
|
|
Mar 23, 2007, 12:00 AM // 00:00
|
#9
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
I was reffering to a "Berserk" kind of skills.
The enemy deals 2x stronger damage but takes 2x time also^^.
There are still no skills so you don't know what I mean.
And for Dark Magic
I sacrifice 150 maximum health but I gain X health regen^^.
And the Gauntlet is very big, check the flyff billposter.
The Gauntlet will cover your whole arm and big as Barret's Machine Hand^^.
That could pack a punch to knockback or down enemies, right^^?]
But no one still what's to help in in Improving by giving new "Novel Functions".
So this CC I will be renovated^^.
Last edited by [M]agna_[C]arta; Mar 23, 2007 at 12:07 AM // 00:07..
|
|
|
Mar 23, 2007, 05:43 AM // 05:43
|
#10
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Ok, I have added now Skills so you would understand me more what I need now are more "Novel Functions"
|
|
|
Mar 23, 2007, 09:11 AM // 09:11
|
#11
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Hellion Fate
-Skill, 15e|3c|45r : For 17-21 seconds, You are immune to hexes.
Hellion Cloak
-Skill, 15e|3c|45r: For 15-24 seconds, You are immune to Conditions except Dazed.
those should be elite, contition preventing should be 1/2 conditions per skill, and only elites should prevent all conditions(or all exept 1)
Preventing all hexes is mean anyways.
Quote:
check the flyff billposter.
|
Is that one of the images you have below?
Cuz those gloves don't look very big.
Quote:
Sacrifice 150 Maximum Health
|
What is 150 Maximum Health? 150% of max health, reduce max health by 150?
Also health regen isn't everything, I found out the hard way that a character with 10(well 15 actualy but only 10 take affect) heath regen on him is still pretty killable(and I used monk and ranger skills so I did not sac health).
Quote:
But no one still what's to help in in Improving by giving new "Novel Functions".
|
Shouldn't the class be about novel functions? I mean make the functions first then the class around them.
If your making the class first and then he functions something is probably wrong.
|
|
|
Mar 23, 2007, 09:58 AM // 09:58
|
#12
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Quote:
Originally Posted by System_Crush
Is that one of the images you have below?
Cuz those gloves don't look very big.
|
Check the weapons those are thier ordinary gloves = P.
I''l post a pic if I find one^^.
Quote:
Shouldn't the class be about novel functions? I mean make the functions first then the class around them.
If your making the class first and then he functions something is probably wrong.
|
I don't understand^^. Sounds like my Math teacher is explaining^^.
|
|
|
Mar 23, 2007, 10:45 AM // 10:45
|
#13
|
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
|
Quote:
I don't understand^^. Sounds like my Math teacher is explaining^^.
|
Hey that is a dire insult!
It means first come up with a function then make a class, or first think of a way to make the class work, otherwise you will probably end up with a bad class.
Example:
Quote:
This new concept class is like a warrior/monk, exept it uses a two handed sword and has larger armor (like insted of 1 chain mail he'll be wearing two or soemthing). His sword will do double the max sword will do and can also use Halberd/Pikes, which are also two handed. It will have lots of healing and alot of team work shouts, plus have alot of health (warrior: 500 Blade Master : 750),
but only 75 armor level, even with double sized armor looks.
|
That is why you first have make a way for the class to work before you do anything else.
Quote:
The only thing new about this class is adding broken features with no originality. A warrior with bigger armor, bigger weapons and healing, gee, genious, lets all stop trying now............
|
Novel functions also help. They make the class worth it'self rather than just a good idea.
|
|
|
Mar 23, 2007, 10:51 AM // 10:51
|
#14
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
|
|
|
Mar 24, 2007, 04:45 AM // 04:45
|
#15
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Racial Availabitily Implemented^^!...
|
|
|
Mar 26, 2007, 03:17 AM // 03:17
|
#16
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
New Pics^^!...
|
|
|
Apr 02, 2007, 07:22 AM // 07:22
|
#17
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
CC completed^^!...
But I would still listen to you're comments of improving
P.S. I hate flames.
|
|
|
Apr 22, 2007, 11:25 AM // 11:25
|
#18
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Made The Cabalist more Unique^^....
Favor Implemented^^...
Impact Implemented^^...
Last edited by [M]agna_[C]arta; Apr 22, 2007 at 11:29 AM // 11:29..
|
|
|
May 13, 2007, 01:35 PM // 13:35
|
#19
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Improved Lore a bit^^!....
|
|
|
May 16, 2007, 09:58 AM // 09:58
|
#20
|
Lion's Arch Merchant
Join Date: Sep 2006
Location: Greece
Guild: Reign of Heroes[ROH]
|
4 things
1st stop multi posting it drives me mad
2nd this isnt l2 stop posting pictures of it and writing about lineage classes
3rd i am tired answering in your threads
4th someone lock it
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:16 AM // 02:16.
|